What's new in v0.9?
Version 0.9 is the biggest Build Plan Manager milestone so far. Focus: more overview, fewer clicks. Instead of tediously tracing materials through multiple production levels, the new manager shows all needed information on one page — split into 5 specialized tabs.
The 5 tabs in detail
1. CHECKLIST
The classic "what-do-I-need-to-do" list. All items in a build plan, grouped by level. Each item has a status: already have (green) / buy (blue) / build myself (cyan). One click on "Done" shrinks the list.
2. BPS (Blueprints)
Shows for each produced item: Which blueprint is needed? Do I have a BPO or BPC? Which ME/TE level? Where is it? With ME/TE warnings if a blueprint is suboptimal.
3. SCHEDULE
Critical path through the production chain. Shows which jobs must start first so everything finishes on time. Factors in structure bonuses and TE levels.
4. PI NEEDS
For items that require PI materials: Which P levels are needed? Do I already have the quantities in my colonies? Automatic reconciliation with ESI data from all characters.
5. REACT NEEDS
The reaction chains for T2 components. Shows all Moon Materials + reaction stages + which structures are needed. With cost estimate vs. market purchase.
New material badges
A glance at the item list is now enough to identify material type:
| Badge | Meaning | Example |
|---|---|---|
| BP | Blueprint product | Hulk, Covetor |
| MIN | Mineral | Tritanium, Zydrine |
| P0–P4 | PI material by tier | Water (P1), Broadcast Node (P4) |
| REACT | Reaction material | Fernite Carbide |
Structure profiles with ME/TE bonuses
New in v0.9: Structure Profiles. Create a profile for each production structure (Raitaru, Azbel, Sotiyo, Athanor, Station) — with ME/TE bonus, tax rate, and assigned characters.
The Build Plan Manager automatically applies the correct bonuses when you select a profile. No more manual calculations.
Improved character assignment
The character assignment algorithm has been completely reworked. It now considers:
- Skill level (Industry, Advanced Industry, Science)
- Available slots (Mass Production, Advanced Mass Production)
- Capital capability (for large ships)
- Location (Is the character in the right region?)
Result: production jobs are optimally distributed without checking each character individually.
What's next?
Upcoming updates focus on:
- Expansion of the Market module (custom stations, fee calculator)
- Trading module (profit tracking, margin finder)
- Hauling module (route planner, courier contracts)
Feedback and feature requests welcome via contact form or Discord.